![boxy svg text on path boxy svg text on path](https://www.venafi.com/sites/default/files/content/blog/2019-01/ca1.jpg)
For the sake of this exercise I painted the letters "L" and "R" on his feet.įor starters, let's paint Tux in the center of our canvas. So to flip horizontally, we prepend: translate(200,0) scale(-1, 1) Or if you have the centre you can use translate(,0) scale(-1, 1) // for flip X Then prepend the following to its transform: translate(,0) scale(-1, 1) // for flip X First determine its bounding box (minX, minY, maxX, maxY), or centreX,centreY if you already know that instead. To flip (in position) an already existing object that is somewhere on screen.
![boxy svg text on path boxy svg text on path](https://i.pinimg.com/originals/f6/f4/9d/f6f49d2e670fb71428ac048b46bb8d39.jpg)
Here is a demo showing vertical flip, horizontal flip and both flips (option 2) Or, you can shift it positive (by the scaled size) afterwards: (The translate is listed second here because transform lists are effectively applied right to left) (option 1) Shift it negative before the flip (so it gets flipped back on screen): Īnd to correct the movement off-screen, you can either. So, for example, imagine we had a document that is 100×100. You need to correct this by adding a translate as well. Of course, the issue you have with negative scales is that the objects get flipped across the origin (top left) of the SVG, so they can go off the edge of the document. Or simply combine the values: transform="scale(-2,2)" To apply both scale and flip, just list both in your transform: transform="scale(2,2) scale(-1,1)"